



Every publisher they approached handed them a death certificate declaring the computer RPG dead and buried thanks to droves of slow and buggy titles burdened with the Dungeons & Dragons license and outdated graphics that paled in comparison to blazing-fast games like Quake. When Blizzard North co-founders David Brevik and Max and Erich Schaefer hit the show floor at Summer CES ‘94 to pitch an RPG with randomly generated loot and levels, no one bothered to tell them they were shopping around a corpse.
