

Why don't you use Cake-san's UE Helper table for this game too? And that is cuz these individual UObjects are pumped through UnrealScript. I don't remember if there is a shield bar, but you get the idea). And you will need a filter to only handle your wanted property (e.g.: code accessing health also accesses shield and other crap. Otherwise you will be stuck with hooking read/write functions that work globally. And in UE3, if I remember correctly, the UObjects need to be dumped to access them individually. I've not read anything about an Engine switch, so it's still UE3.

Most of these games are remasters of the old ones.
